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Gatherer – One Hour Reskin - iOS 10 Swift 3 ready

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iOS 10 and Swift 3 ready!!! Now supports Fyber“Collecting Koo” is now “Gatherer”!PROOF: One reskin of Collecting Koo has already been featured by Apple 390+ times! See details below… Hey, guys! Rebeloper here! I wanna show you how to put your app on the App Store Tonight. Not in two months, not in a week but TONIGHT. The single hardest part of a reskin business is, knowing, what source code to buy. ESPECIALLY, if you’re new in the industry… 

Click here to see the video!

One reskin of Gatherer has already been Featured by Apple. Download Donut Rain from the App Store. 

Take a look at another awesome reskin from the Sellmyapp Community: Dust Monster

Download Dust Monster from the App Store Now!


  • Coded in Cocos2D with SpriteBuilder – the leading engine for iOS indie games
  • Written in Swift 3 – say hello to the new programming language for iOS
  • iOS10 ready – embracing the power of the best OS on mobile
  • 64 bit supported – always up to date with Apple’s requirements
  • iPhone7, iPhone7 Plus and iPad Pro ready – beautiful on all devices

  • AdMob Banner – top banner throughout the whole game
  • Chartboost Interstitials – full screen ads with Ads Frequency feature
  • Supersonic Interstitials – full screen ads with Ads frequency feature
  • Fyber Interstitials – full screen ads with Ads frequency feature
  • Game Center Leaderboard – rank, challenge and share your best score
  • Rating System – smart rating powered by iRate
  • No Ads In App Purchase – boost your revenue

Click here to see the addicting gameplay!

How to Setup and Re-skinning

Only 26 images to reskin. Easiest reskin ever! You’ll be ready in under an hour. 

When adding the Level System you will have only 15 images to reskin. 

When you purchase a Rebeloper Source Code you purchase more than just a source code. You purchase the awesome documentation and constant support. Just take a look at the 35 pages long step by step documentation. 


Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee. 

Change Log

6.0.0 – (21.09.2016)

• Updated to iOS 10 and Swift 3 – this version will run only in Xcode 8+

5.2.0 – (14.12.2015) – OPTIONAL

  • Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, Info.plist, Bridging-Header.h; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework)

5.1.6 – (15.11.2015) – OPTIONAL

  • Added a “More Games” button to the Main Menu Screen (files changed: MainMenu.ccb, MainMenu.swift, WorldContainer.ccb, WorldContainer.swift)
  • Improved Ads logic: if no Chartboost is available than a SupersonicAds ad is shown (if available) and vice-versa (files changed: RebeloperKitMini.swift, GameData.plist)

5.1.5 – (07.11.2015) – CRITICAL

  • Fixed issue when finishing game with more time than it was started or collecting a Bomb when time is less than 5 seconds (file changed: Gameplay.swift)

5.1.4 – (02.11.2015) – OPTIONAL

  • Updated SupersonicAds (6.3.4) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
  • Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 46, Bridging-Header.h – line 26)
  • Updated Documentation to 1.3 (minor typos)

5.1.3 – (13.10.2015) – CRITICAL

  • Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
  • Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1

5.1.2 – (05.10.2015) – CRITICAL

  • fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)

5.1.1 – (02.10.2015) – OPTIONAL

  • Fixed counter label when collecting “timer” or “bomb” (file changed: Gameplay.swift)

5.1.0 – (21.09.2015) – CRITICAL

  • Changed images
  • Changed name

5.0.0 – (16.09.2015) – CRITICAL

  • Updated to iOS9

4.3.1 – (21.08.2015) – OPTIONAL

  • Added SupersonicAds (6.3.0)
  • Updated Google AdMob SDK (7.4.1)
  • Updated Chartboost SDK (5.5.3)

4.3.0 – (15.08.2015) – OPTIONAL

  • Added Pause Panel (and functionality) to Gameplay

4.2.0 – (06.08.2015) – CRITICAL

  • Added more Chartboost Interstitial ads (files changed: WorldContainer.swift, MissionCompletedScene.swift)
  • Added possibility to change the time frame for every level (files changed: SetMeUp.swift, Gameplay.swift)
  • Modified Mission texts to the new time possibilities (files changed: MissionCompletedScene.swift, MissionScene.swift, RebeloperKitMini.swift)
  • Fixed crash after wanting to play non existent level 34 (files changed: MissionCompletedScene.ccb, MissionCompletedScene.swift)

4.1.0 – (29.07.2015) – CRITICAL

  • Removed Localizations
  • Removed Kamcord
  • Added Share button to Game Over scene
  • Tweaked Level System
  • Changed design
  • Created “Setup” folder to simplify overall setup
  • Moved “Attribution text” set up into SetMeUp.swift
  • Added option to hide “More Games” button
  • Changed Icons and Default images

4.0.1 – (21.07.2015) – OPTIONAL

  • Added “Play Next Level” and “Retry Level” buttons to Level System

4.0.0 – (20.07.2015) – OPTIONAL

  • Added Level System

3.1.1 – (23.05.2015) – OPTIONAL

  • Fixed Sound On/Off not behaving as it should

3.1.0 – (13.04.2015) – OPTIONAL

  • Added Localization

3.0.5 – (10.04.2015) – CRITICAL

  • Updated RebeloperKitMini to v.1.0.8 to support Swift 1.2
  • Updated AdMob framework to v.7.1.0
  • Updated Chartboodt framework to v.5.1.5
  • Updated Cocos2d to v.3.4.9

3.0.4 – (05.04.2015) – OPTIONAL

  • Added ads to the Game Over scene

3.0.3 – (27.03.2015) – CRITICAL

  • Fixed bug when Chartboost ads were still showing up after the user has purchased the “No Ads” In App Purchase (RebeloperKitMini updated to v.1.0.7.)

3.0.2 – (25.03.2015) – CRITICAL

  • Fixed automatic Rate Popup bug

3.0.1 – (24.03.2015) – OPTIONAL

  • Updated RebeloperKitMini to v 1.0.6 (AdMob)

3.0.0 – (13.03.2015) – CRITICAL

  • Updated RebeloperKitMini to v 1.0.5
  • Updated code to support new version of RebeloperKitMini
  • Added Settings Scene
  • Cleaned Main Scene
  • Added default Bundle Identifier
  • Enabled Game Center Capability
  • Removed unnecessary frameworks (required only by the Nextpeer framework)
  • Cleaned code here and there

2.0.4 – (08.03.2015) – CRITICAL

  • Fixed bug not showing game elements on iPad Retina and iPad Air

2.0.3 – (08.03.2015) – OPTIONAL

  • Updated RebeloperKitMini to v.1.0.4

2.0.2 – (25.02.2015) – OPTIONAL

  • Added Chartboost ad to Main Scene

2.0.1 – (26.02.2015) – CRITICAL

  • Updated RebeloperKitMini to v 1.0.3 (added reachability)
  • Updated code to support of offline mode

2.0.0 – (25.02.2015) – OPTIONAL

  • Updated RebeloperKitMini to v 1.0.2 (Added Nextpeer)
  • Updated code to support Nextpeer
  • made clock image smaller and moved counter a bit to the left so the Nextpeer panel will not be shown on top of it
  • Changed the NoAdsScreen.png to be iPhone 6 screen size

1.0.1 – (24.02.2015) – OPTIONAL

  • Added label to Main Scene so you may write your attribution to free music or your copyright notice


  • Initial Release


Last Update - Oct 24th, 2016

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