Mobile Pet - A Little Friend in Your Pocket! iOS 10 Swift 3 ready
(At least 3 ratings required)
iOS10 and SWIFT 3 Ready! Now supports Fyber! Proof: One reskin has already been featured by Apple 619 times in 122 countries! See details below. The app template of the year has arrived. "Mobile Pet" is the only complete, fully monetized and iOS9 ready "virtual pet" source code on the market. Take action now and be among the first ones who reskin "Mobile Pet" before too many reskinners do it before you! Click here to see the video!
Meet "Mobile Pet", your new virtual pet source code! Your pet is waiting for you to dress, feed, teach, clean and take care of him! Look after your adorable little friend and have fun playing over a dozen of exciting mini games! Click here to see the video!
Give your pet cute looks and share his best moments with your friends. “Mobile Pet” is all the fun of owning a pet right in your hands. Are you ready to reskin your own “Mobile Pet”? Here is our favourite reskin of “Mobile Pet” so far:
Download “HoJu” from the App Store now from here. One reskin has already been featured by Apple!
Download “Fofo – A baby Bigfoot” from the App Store now from here.
Here are just a few features:
take care of your lovely little pet
keep him happy and healthy
if he’s hungry give him crunchy food; if he’s tired put him to sleep
choose from many fashionable outfits
organise his rooms to become the best interior designer
and many more
MINI GAMES Have fun and keep your users coming back with exciting mini games. Users can earn coins to buy items and food for pet!
Color Challenge – Improve your color vision
Pop Me – Blast as many characters as you can
Whack Till You Can – Tap the popping pets
Group Them – How good are you at grouping things?
Flappy Pet – Avoid the pipes, fly as far as you can
Gatherer – You must gather them all
Slide To Me – Slide and hit others
Find the Pair – Strengthen your memory, find the pairs
Throw the Ball – Slam-dunk to score
Cloud Avoiding – Help your pet parachute his way through clouds
One Color – Tap on your pets till they all become the same color
Sky Diving – Fly to collect coins and don’t hit the clouds
Balance the Ball – How long can you balance the ball?
SHOP At the end of the day it’s all about how well you can monetise your app. “Mobile Pet” has a built in Virtual Currency system with 8 In App Purchases:
6 coin packs
double profit (mini games will give 2x more coins)
TOP AD NETWORKS
Monetise non-paying users with ads. We have included 3 major ad networks to serve you the best ads:
AdMob Banner – top banner throughout the whole game
Chartboost Interstitials / Rewarded Video Ads – full screen ads with Ads Frequency feature
Supersonic Interstitials / Rewarded Video Ads – full screen ads with Ads frequency feature
Supersonic Offer Wall – Let users choose from a list of offers
Fyber Interstitials / Rewarded Video Ads – full screen ads with Ads frequency feature
“MOBILE PET” IS SOCIAL How to make your app go viral? Make it social. “Mobile Pet” is “social on steroids” :) Being social is critical! We have added as many social elements to “Mobile Pet” as you can imagine. Sharing is always one tap away! Here’s a breakdown of the awesome features that make “Mobile Pet” social:
Take a Picture – snap your current state of your pet and share it with your network
Game Center Leaderboard – rank, challenge and share your best score
Rating System – smart rating powered by iRate, get those 5 star rating on the App Store today
Get 100 coins – Users get coins if they like your Facebook page
Get 100 coins – Users get coins if they follow you on Twitter
Share Panel – share your best score in mini games
Local push notifications – alert users to come back and play
More games – let users take a look and download your other games
BUILT WITH THE BEST TOOLS
We at Rebeloper take pride to work with the best tools in the industry. We know that you expect perfection from us so we have chosen to build “Mobile Pet” with the top notch technology out there:
Coded in Cocos2D with SpriteBuilder – the leading engine for iOS indie games
Written in Swift 2.0 – the best programming language for iOS updated to 2.0
iOS9 ready – embracing the power of the newest and best OS on mobile
64 bit supported – always up to date with Apple’s requirements
iPhone 6s and 6s Plus ready – beautiful on all devices
IMAGES “Mobile Pet” is a visually super packed source code. Your reskin design will sell your game just by users looking at it. There are a lot of images to be changed. Being that said we are here to help you out :) Just add the “Reskin & Launch Services” to your purchase and we’ll provide you with the best reskin for your theme / idea. We could even choose one theme for you. Rest assured that the Sellmyapp Reskin Team will deliver you the best design you can imagine. For your information here are the images that need to be reskined in “Mobile Pet”:
ADDICTING GAMEPLAY “Mobile Pet” is the best virtual pet source code on the market. What are you waiting for? Get yours today!
Got a question? Ask it in the Comments section. We answer each and every question in less than 24 hours, but mostly within 3 hours (if we’re not asleep). Customer happiness is our #1 priority. And of course, we offer a 14 days money back guarantee.
How to Setup and Re-skinning
2.6.0 – (08.06.2016) – CRITICAL
Updated iCloud functions from ‘fetchRecordWithID:’ to not use the recordID and use ‘performQuery’ instead (file changed: RootViewControllerInterface.m)
Added support for user to sign in later to iCloud (files changed: Options.ccb,Options.m, Localizable.strings, AppDelegate.m, RootViewControllerInterface.m, Info.plist) IMPORTANT: MAJOR CHANGES HAVE BEEN MADE !!! YOU WILL HAVE TO START YOUR UPDATE WITH THIS NEW VERSION !!!
2.5.0 – (14.05.2016) – CRITICAL
Added iCloud support to ensure restoring of the user process and to avoid rejection from the Apple Review Team because of Guideline 10.6: Your app uses intermediary currency to purchase items that function as non-consumable products but does not include a restore mechanism. Users restore transactions to maintain access to content that they’ve already purchased.SEE THE “How to Set Up iCloud” PDF TO SET UP YOUR CODE – (files changed: AppDelegate.m, MainScene.swift, RootViewControllerInterface.h/m; added files: MobilePet.entitlements, CloudKit.framework)
2.4.11 – (14.12.2015) – OPTIONAL
Added Fyber (files changed: GameData.plist, RebeloperKitMini.swift, AppDelegate.m, MainScene.swift – line 4608, Info.plist, Bridging-Header.h – lines 60,61 ; added files: fyber-sdk-lib, FyberCocos2dHelper.h/.m, CoreLocation.framework and MediaPlayer.framework) — Now you can choose to show the Fyber Offer Wall, the Fyber Rewarded Video or a simple Fyber Interstitial.
2.4.10 – (13.12.2015) – CRITICAL
Fixed strange crash when tapping near the pet when it is sick (modified file name from MykooMouth010.ccb to MyKooMouth010.ccb (notice the capital “K” !! ) in Finder at MobilePet.spritebuilder / Source / Resources / Published0iOS / MyScenes / MyKoo) ; to patch your 2.4.9 project simply rename the MykooMouth010.ccb to MyKooMouth010.ccb file at the specified location or in SpriteBuilder 1. Clean Cache (File / Clean Cache) 2. Publish (File / Publish)
2.4.9 – (10.11.2015) – CRITICAL
Fixed Eye color #4 issue (file changed: Wardrobe.swift – line 1890)
Updated Google AdMob SDK (7.5.2) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/AdMob/GoogleMobileAds.framework)
Updated Chartboost SDK (6.0.1) (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Charboost.framework; files changed: AppDelegate.m – line 48, Bridging-Header.h – line 26)
Fixed size of Foods/FoodsElementButtonBuy.png (changed size from 360×192 to 320×192)
2.4.7 – (13.10.2015) – CRITICAL
Updated Supersonic Ads SDK to v.6.3.2. (framework changed: RebeloperKitMini/ThirdPartyLibsAndFrameworks/Supersonic.framework)
Allowed arbitrary loads for Supersonic Ads (explanation: In iOS9 Apple has added in controls around ‘ATS’. In order to ensure un-interrupted support for Supersonic Ad delivery across all Mediation Networks, it was important to make the following changes in your info.plist: 1. Add in a dictionary called ‘NSAppTransportSecurity’. Make sure you add this dictionary on the ‘Top Level Key’. 2. Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads’ and set it to YES.) – Details here: http://developers.supersonic.com/hc/en-us/articles/201328522-Getting-Started-with-the-Supersonic-iOS-SDK#step1
2.4.6 – (12.10.2015) – CRITICAL
Fixed crash in Main Scene when tapping on the “Next Room” button (file changed: MainScene.swift, added line 608-609 )
2.4.5 – (08.10.2015) – CRITICAL
Fixed Typo for Bathroom name in Localizable.strings (Base) line 154
Fixed rare case of crash in Bathroom (file changed: MainScene.swift)
2.4.4 – (05.10.2015) – CRITICAL
fixed pet waking up after a certain amount of time is app was not going to background (file changed: AppDelegate.m)
fixed time labels in some mini games (files changed: CollectingKooGameplay.swift, WhackKooGameplay.swift)
fixed crash when trying to share on iPad (file changed: RootViewControllerInterface.m)
fixed rare case when pet remained in the air when starting to play main scene game
2.4.1 – (28.09.2015) – CRITICAL
added more emotions
put back “get more coins” button
fixed ears, hats and neck items not playced properly (image edits only)
added MyKooElementsPositions.psd as a reference for designers
added bubbles to the sponge
2.4.0 – (24.09.2015) – CRITICAL
minor bug fixes and improvements
2.3.0 – (23.09.2015) – CRITICAL
fixed bug when the pet stopped in the air randomly (when playing Main Scene game: Trampoline)
changed all images to new design
minor bug fixes and improvements
2.2.0 – (21.09.2015) – CRITICAL
added extended localisation
changed name from “MyKoo” to “Mobile Pet”
2.1.0 – (17.09.2015) – CRITICAL
added basic localisation
2.0.0 – (09.09.2015) – CRITICAL
Updated to iOS9
1.7.0 – (30.08.2015) – OPTIONAL
Added SkyKoo mini game
1.6.2 – (25.08.2015) – CRITICAL
Fixed music not starting after SupersonicAds (Rewarded Video)
1.6.1 – (24.08.2015) – OPTIONAL
Added SupersonicAds (6.3.0) including Offer Wall
Updated Google AdMob SDK (7.4.1)
Updated Chartboost SDK (5.5.3)
1.6.0 – (24.08.2015) – OPTIONAL
Added Pause Panel (and functionality) to all Mini Games’ Gameplay
Changed Icons and Default images to more modern ones
Added ColorKoo mini game
1.5.1 – (05.08.2015) – CRITICAL
Fixed “Replay” button on Mini Games Game Over scene for Cloud Koo (file changed: GameOver.swift)
Put Hands before Clothes (file changed: MainScene.swift)
Moved Feet down a bit (files changed: MainScene.swift, Wardrobe.swift)
1.5.0 – (29.07.2015) – CRITICAL
Added Share button (with screenshot) to the Game Over scene of Mini Games
Added rooms starting colours variables to SetMeUp2.swift
Now Ball game in Game Room can be played at the very first launch
Added CloudKoo mini game
1.4.15 – (20.07.2015) – CRITICAL
fixed energy/hunger/love bars growing too much exceeding their normal size (files changed: Closet.swift, FoodDrinks.swift, FoodFruits.swift, FoodMeals.swift, FoodMenu.swift, FoodSushis.swift, FoodSweets.swift, FoodWeggies.swift, MainScene.swift, Menu.swift, Potions.swift, Wardrobe.swift)
1.4.14 – (18.07.2015) – OPTIONAL
fixed an issue when the “gifted” coin out is not displayed properly when sharing (file changed: MyPopupCoins.swift)
Moved the “Coins Earned” label in the Mini Games Game Over scene to 88% on the X axis
fixed ball falling above the ground in the Main Scene Game
1.4.13 – (17.07.2015) – OPTIONAL
fixed an issue when tapping on the “Show a video ad for coins” button was tapped and if no video was available from Chartboost nothing would happen. Now an alert is shown with the text: “Sorry, no video available for now.“ (file changed: RebeloperKitMini.swift)
1.4.12 – (04.07.2015) – OPTIONAL
fixed an issue when unlocking Floor#2 the coins weren’t automatically deducted from the coins label (file changed: ClosetMainFloorMenu.swift)
1.4.11 – (30.06.2015) – CRITICAL
moved MyKoo name and location variables to SetMeUp02.swift (files changed: SetMeUp02.swift, YourKoo.swift)
fixed bug when MyKoo started talking when actually was sleeping (changed file: MainScene.swift)
1.4.10 – (28.06.2015) – CRITICAL
fixed Energy button (in Main Scene) tapped goes to Bathroom (file changed: MainScene.swift)
fixed Level stat going up bugs (files changed: Settings.swift, RebeloperKitMini.swift, Closet.swift, FoodDrinks.swift, FoodFruits.swift, FoodMeals.swift, FoodSushis.swift, FoodSweets.swift, FoodVeggies.swift, Potions.swift, Wardrobe.swift)
1.4.9 – (27.06.2015) – CRITICAL
fixed Ear #2 not showing on main scene (file changed: MainScene.swift )
1.4.8 – (23.06.2015) – CRITICAL
fixed typo in WallTile nr.5 (files changed: Closet.swift, MainScene.swift)
fixed countdown timer from 9 to 59 in Sorting Mini Game (file changed: SortingKooGameplay.swift)
fixed crash when equipping wall nr.8 (file changed: RebeloperKitMiniStoreAssets.m) IMPORTANT: you must delete your app from devise/simulator, Clean than Build & Run to make the changes take effect!
1.4.7 – (18.06.2015) – CRITICAL
fixed Icon path names in Info.plist
1.4.6 – (17.06.2015) – CRITICAL
fixed FaceDeco Thumbnail #8
1.4.5 – (17.06.2015) – CRITICAL
fixed Eyelashes #4 not showing
1.4.4 – (16.06.2015) – OPTIONAL
moved first startup stats to SetMeUp01.h (files changed: SetMeUp01.h, AppDelegate.m)
1.4.3 – (11.06.2015) – CRITICAL
added myKooStartingColor to Setup02.swift to make the staring color of MyKoo easy to set
fixed grey color not working for rugs
1.4.2 – (09.06.2015) – CRITICAL
fixed Ears #2 not showing
1.4.1 – (08.06.2015) – CRITICAL
fixed Ears menu not disappearing
added music credits / copyright notice to Options screen
simplified code in some files
tweaked MyKoo speaking logic
removed more ProgressHUD popups
added missing tap sounds to some buttons
stopped music when watching video ad; start music when video ad is over
1.4.0 – (06.06.2015) – CRITICAL
tweak item/clothes level and prices
added Setup folder
added sounds for local notification
added mouth animations
added next level achieved popup
added gift box
added Game Center
fixed Bridging-header not found
added more walls, floors, wall decos, floor decos
fixed not to eat medicine when not sick
added neck clothes
added Facebook and Twitter to shop (like for coins)
moved ID card to Menu
fixed ball falling below ground on iPhone4
fixed 9th row star number hat
moved mustache below the nose
many other small fixes and improvements
1.3.1 – (31.05.2015) – CRITICAL
fixed bug when playing with the ball a lot can increase level indefinitely
1.3.0 – (30.05.2015) – CRITICAL
added all the Mustaches, Feet, Hands, Glasses, Hairs, Hats
added local notifications
added Your Koo (ID Card)
enabled Chartboost ads
many small fixes
1.2.0 – (27.05.2015) – CRITICAL
added unlock/buy/equip system
added all the rugs
organized files into folders
1.1.0 – (22.05.2015) – CRITICAL
added screenshot share
added rope, trampoline games
improved ball game
fixed issue with main character being dirty all the time
MyKoo now gets sick after a while
added proper Mini Games Icons
many small improvements and fixes
started working on unlock/buy/equip system for room items
1.0.0 – (18.05.2015)
Last Update - Oct 24th, 2016
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Multiple App License
The Multiple App License lets you use the item in a project that will be sold.
Multiple App License is more expansive than the regular license.
Items purchased under the multiple app license must not be redistributed or resold "as-is".
What you can do:
1. You can integrate the component in Unlimited projects.
2. Source code can be sublicensed/distributed as part of a larger project.
3. Cannot distribute/resold the Source Code “as-is”.
4. Commercial use allowed.
5. You can customize the Source Code.
Single App License
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personal or commercial uses, without the payment of any further fees or charges after the initial download
The Single App License gives you the right to use the purchased items within 1
project of your own or on behalf of a client (commercial, personal, or non-profit).
You or your client cannot offer the item up for resale either on its own or as part of a project.
Items purchased under a single app license must not be redistributed or resold “as-is” or as part of any other
collection of files.
What you can do:
1. You can integrate the component in 1 APP.
2. You can be distribute it only as a binary only (You cannot distribute Source Code).
3. Commercial use is allowed.
4. You can customize the Source Code.
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