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Panda Puzzle Bobble
At the start of each round, the rectangular playing arena contains a prearranged pattern of coloured "bubbles". (These are actually referred to in the translation as "balls"; however, they were clearly intended to be bubbles, since they pop, and are taken from Bubble Bobble.) At the bottom of the screen, the player controls a device called a "pointer", which aims and fires bubbles up the screen. The colour of bubbles fired is randomly generated and chosen from the colors of bubbles still left on the screen.
The fired bubbles travel in straight lines (possibly bouncing off the side walls of the arena), stopping when they touch other bubbles or reach the top of the arena. If a bubble touches identically-colored bubbles, forming a group of three or more, those bubbles—as well as any bubbles hanging from them—are removed from the field of play, and points are awarded.
After every few shots, the "ceiling" of the playing arena drops downwards slightly, along with all the bubbles stuck to it. The number of shots between each drop of the ceiling is influenced by the number of bubble colors remaining. The closer the bubbles get to the bottom of the screen, the faster the music plays and if they cross the line at the bottom then the game is over.
The objective of the game is to clear all the bubbles from the arena without any bubble crossing the bottom line. Bubbles will fire automatically if the player remains idle. After clearing the arena, the next round begins with a new pattern of bubbles to clear.
Knock the bubbles down by forming clusters of three or more bubbles. Your goal is to clear all the bubbles before they overflow the bottom line Game Features:
1. Puzzle Mode - 630 fun levels of puzzles
2. Arcade Mode - The bubbles will go down gradually so you need to shoot quickly
How to Setup and Re-skinning
Bubble Shooter EASY TO RESKIN
Install eclipse, get the latest android sdk on your android.
If everything is ready, just go to:
File → Import → General → Existing Projects into Workspace → Find AndroidBubbleShooter project then import it.
all the images that you need to change, are stored under folder res → drawable
levels are stored in assets, there are two different levels, arcade levels (in levels_arcade folder) and 630 levels and more that you could play by choosing the level ( in lvl2 folder)
Program will start on Splash.java,
in there, you could see resumeGameButton, newGameButton, SelectLevelButton. Among these 3 buttons, it wil eventually call BubbleShooterActivity.java.
Find variable mGameView. Class GameView.java is the class that you want to look at and try to understand about how the app is gonna work!. However, if you think that the app has done perfectly fine, then what you need to do is to reskin the images as I have explained above.
To understand the code, Start from BubbleShooterActivity.java. BubbleShooterActivity.java will use mGameView variable. mGaveView is an instance of GameView.java that extends SurfaceView. The important variable in here is mFrozenGame, instane of BubbleShooterGame.java. Depending on your status in the game, you can start new game, replay the game, or go to next level. Everytime you change your status of level in the game, you will call one of these methods:
newGame() replayGame() nextLevel()
now look at BubbleShooterGame.java, it extends GameScreen class. in this class, it has all the logic of the game. Feel free to understand the logic here, but if you want to reskin and do the
Last Update - Jan 27th, 2016
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Framework & Platforms
Native, .java, .xml